
There is also a multiplayer aspect, where another user can take the role of Julianna, an agent tasked to protect the island and kill Colt. Moreover, you can combine stealth, parkour, attack skills, gadgets, and powers like in Dishonored and Prey games. Unlike The Legend of Zelda: Majora's Mask, Deathloop's time loop does not run in real-time, giving players time and freedom to eliminate the targets in one loop. Furthermore, should he die before completing his mission, he will start at the beginning. However, he must do it before midnight as leaving one alive will cause the time loop to reset and undo his work. To escape, he must take out eight targets across the island. Here, you will play Colt, an assassin trapped on the island of Blackreef. The mayonnaise tends to take, it’s not a masterpiece, but like all Arkane games, Deathloop has its own identity, and it’s a good game.Deathloop is a first-person looping murder game. The game tries to get off the beaten track. All this is wrapped up in relatively zany, offbeat dialogues, and a technical realization that is, let’s say, correct, without more. We end up running over all the enemies, smashing everything, we enter rather in the Rage phase, with a dynamic, peppy FPS, which offers an original arsenal. You have 3 lives, then you start all over again at 0! But it is easy to recharge these lives in various ways. To do this, you have to progress on the map, a semi-open world, where the beginnings will be complicated: you have to be discreet, learn to use the tools at your disposal, infiltration like in Dishonored, and think before acting. Halfway between Dishonored and Rage 2, Deathloop transports us to an island where we keep reliving the same day, reappearing on a beach in the early morning. Arkane offers here a game that is part of an exercise that has been seen many times before, especially in the world of cinema: the time loop. Arkane’s games are rarely asceptized, and look nothing like the competition’s.
